http://ps3media.ign.com/ps3/image/article/...30100720883.jpghttp://ps3media.ign.com/ps3/image/article/...30100705696.jpghttp://ps3media.ign.com/ps3/image/article/...31013919367.jpgFrom the ab definition to the buildup of sweat throughout the match, the 20,000 polygon wrestlers (next-gen only) show amazing details. Tattoos, shoes, even facial expressions from fear and shock to the look of pain after getting beat over the head with fluorescent light bulbs... it's all in the game, presented, at least in the demonstration, sans HUD (think Fight Night 360).
But the improvements to the series aren't merely cosmetic. Using a new analog grappling system (featuring both quick and strong grapples), users will be able to control when and where they can pickup opponents, then what to do with them once they're hoisted into the air. For example: If Cena decides to pick Angle up in a vertical suplex, simply flick up on the right analog stick.
http://ps3media.ign.com/ps3/image/article/...31013919070.jpgFrom here, Angle is in a bad way, completely upside down and completely at Cena's mercy. Hold up on the right analog stick and you can keep Angle in the air. While he's vertical, Cena can choose to taunt the crowd or his opponent, even walk to the ropes in order to setup a more vicious superplex. In fact, there are over 40 interactive moves like this where gamers will be in full control of when and how to slam their opponent. Think about rotating the stick for an airplane spin, and you get the idea of the fun that could be had.
During the presentation, representatives from THQ also promised things like updated rosters, legends, online play with voice chat, a Create Superstar mode with over 250 customizable parts, along with enhanced versions of season and GM modes. None of this, however, was actually shown on screen. What we did see was some extremely impressive visuals and the kind of action wrestling fans have grown to love from the Smackdown series.
Smackdown vs raw 2007 will be on PS3 and XBOX360